E3493. Get Your Game On: Gamification in Radiology Education
Authors
Erik Verhey;
Mayo Clinic Arizona
Andrew Sill;
Mayo Clinic Arizona
Ross Frederick;
Mayo Clinic Arizona
David Melville;
Mayo Clinic Arizona
Carlos Rojas;
Mayo Clinic Arizona
Clinton Jokerst;
Mayo Clinic Arizona
Jeremiah Long;
Mayo Clinic Arizona
Background
Gamification is the use of games and gaming elements in nongaming tasks such as education to encourage participation and engagement. Broadly, gamification entails applying rules, rewards, competition, collaboration, and narratives to the traditionally solitary and rote act of didactic learning. This educational exhibit will present how gamification can be incorporated into radiology education and showcase several practical and fun examples of radiology gamification to enhance trainee learning.
Educational Goals / Teaching Points
After participating in this educational exhibit, the learner will be able to define gamification and explain methods by which it can be incorporated into radiology trainee education.
Key Anatomic/Physiologic Issues and Imaging Findings/Techniques
The exhibit will cover the following topics: gaming background, elements of gamification, impact of fun and enjoyment in adult learning, value of gamification in different learning environments, described uses of gamification in radiology education, specific examples of gamification in radiology including audience response games, team games, model building exercises, and choose your own adventure style group learning.
Conclusion
Incorporating game play into adult learning can increase enjoyment and enhance learning. Gamification encourages engagement by transforming usually tedious activities into more enjoyable undertakings, thereby increasing intrinsic motivation to participate, and incidentally improving learning outcomes. Radiology education is well-suited for gamification given its image, and technology-rich content and should be considered a fun and exciting option for educators.